Jun 26, 2023

Revealing the Value of Social Commerce for Brands and Marketers A Groundbreaking Global Study Advances New Technology

How can retailers better understand and harness the power of social commerce to better track the consumer journey? A recent study by MAGNA, Reprise and SNAP offers great insights and some advice.

Social commerce refers to those online activities that facilitate transactions. According to Glen Conybeare, Global President, Reprise Commerce, a  “post-pandemic new normal” has fueled greater participation in social commerce, so much so that it can now account for as much as 20% of sales. He noted that, “Brands are realizing that a significant double digit percentage of their sales are likely to be through e-commerce channels. That makes their life more complicated because most brands are very adept at selling through physical retail that has been structured for many years to optimize sales.” This poses a challenge to some retailers who are still grappling with how to best structure their online offerings to maximize profitability.

For Kara Manatt, EVP Intelligence Solutions at MAGNA, the study addresses what retailers must do to meet the needs of consumers. “What do consumers really want and need and what is their experience like on social media? We wanted to tap into what is currently happening with consumers on social media and the technologies they are using,” she explained.

This global study of 8,000 respondents spanned four countries - U.S., UK, Germany and Saudi Arabia – and is the first of its kind for MAGNA. It revealed the following insights:

Social media is vitally important to consumers in making purchasing decisions. Manatt noted that she was surprised at, “how many people use social media to make purchases and use it as a tool to discover products. There's a really strong foundation of people using social media in that way across all the markets, especially Saudi Arabia.”

AR and VR are emerging as one of the important centerpieces in social commerce. For Conybeare, it enables consumers to better curate their purchases and reduce returns that increase costs to retailers. He explained that, “Consumers don't want twelve items and send ten back. It’s a hassle. They want to order something that works for them and not have to send anything back. AR and VR technology help with that.”

There is an enthusiasm for these new technologies. Manatt explained that, “People are really excited and leaning in to try new technologies. They use AR to try on clothes (for example). Brands need to make sure that we're meeting consumers where they are and taking advantage of those observations and behaviors that already exist.”

There is a great deal of disconnect in the current consumer journey to purchase. “It's about reducing the friction in the journey. We think is e-commerce is easy but actually from a consumer's point of view it's full of friction. It's a lot easier to walk into a physical store, try on a pair of jeans, buy the pair of jeans and it is unlikely to take those jeans back,” Conybeare explained.  Conversely, he noted, “When you buy a pair of jeans online, you’ll probably buy two. Maybe one fits. Maybe none fits. It’s the same with style. Technology reduces friction in the online consumer journey. That's why we've seen such a positive reaction to AR and VR in the study.”

Consumer appetite for new technology spans all age groups. “It's not a generational thing,” noted Manatt, “It's not just younger people who realize that doing things through social media is going to help alleviate some of that friction. It's all ages.”

Profitability drives retailer decisions and new technology helps. “e-commerce is not as profitable as physical retail for the vast majority of retailers,” Conybeare stated. Generous return policies eat into profitability. “If implementing AR or VR technology on your site means your returns go from 30% to 20%, that pays off very quickly. Increasingly, retailers are realizing that they can’t continue to offer amazing customer service with free returns free delivery for long because shareholders will not stand for it,” he added.

For brands and advertisers, the road to profitability lies in AR and VR. “This study shows the consumers really want it. If brands and marketers were thinking, ‘It's not going to move the needle. It's not required. We're selling our stuff today without it.’ That's true. But you have to ask yourself what are you potentially missing out on? Changing your onsite conversion rate from 3 to 3.5% is the equivalent of spending millions on media. It's huge. And it's just one way of reducing friction for online customers,” Conybeare replied.

All of this emphasis on social commerce begs the question – What happens to brick and mortar? “There's got to be a place for physical retail. We'd be in a very sad, lonely world if there weren't.  Physical retail just needs to reinvent itself and part of that is bringing back more entertainment to shopping that makes it fun,” he concluded.

This article first appeared in www.MediaVillage.com

Artwork by Charlene Weisler

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