Notably, while not all games are eSports, all eSports are games and their burgeoning popularity is quickly making them a major player in the overall sports market.
The EAB (eSports Advertising Bureau) commissioned Magid to analyze the profile and proclivities of the eSports fan based on fusing and averaging the data of EAB members’ audience studies.
It was recently presented at the Secret Society meeting. Chris Pizzurro, Head of Sales and Marketing, Canoe Ventures who is on the EAB Advisory Board, presented the findings:
- A majority (54%) of all U.S. consumers have heard of eSports which translates into 48 million people.
- The majority of eSports fans are age 18-34 (58%), while 14% are 13-17 and 28% are 35+.
- eSports fans skew male (71%), have a household income of $75k+ (49%), a college degree (60%) and are married (65%).
- Compared to sports fans in general, eSports fans are heavier users of media.
But the opportunities for advertisers, according to Pizzurro, are vast, from sponsoring a league or players to placements on distribution platforms. When asked, “Where do you see eSports in the media ecosystem three years from now?” he is optimistic, “It will be much more mature,” he stated,
“We have seen just in the last year much more business discipline from major media companies entering the space. We will see an increase in media spending from advertisers as the business execution lead time moves from months to weeks.”
This article was first published in Cynopsis.
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